Some Scripts I wrote for Fallout 2.
***NOTE : these mods have been rewritten and no longer use the hs_ format of hook scripts,be sure to delete existing hs_ scripts,other files should be over written,specificaly new or changed variables even in old perks,have been added
or changed,be sure to over write your ini files and redo your personal edits.
All of these mods are compatible with each other.
Be sure to read any .ini files that come with these mods, and set them to your personal taste,
beware that the .ini files in these mods are copied from my fallout 2 play folder,some of the mods may be turned off,
double check the .ini settings.
Comments, suggestions, criticism is always welcome, requests and bug reports here.
All of these mods on this page require sFall.
EXP tables % of vanilla :
10% 50% 75% 150% 200% 250% 300% 350% 400% 450% 500%
600% 650% 700% 750% 800% 850% 900% 950% 1000%
included the AutoHotKey script that I wrote them with
nothing fancy,simply copy paste into ddraw.ini and uncomment to use
Last Updated Jan 19th 2025
Simple scripting that loots all items on the ground with key press,
loots all items in corpses with key press,
and unloading ammo from weapons in inventory with key press.
AutoLoot.ini has individual keys settings.
Last Updated Jan 19th 2025
Goal of this mod is to make becoming filthy rich harder.
Barter.ini has settings controlling barter prices.
Added auto unload merchant weapons.
Added Junk Master perk.
Last Updated Jan 19th 2025
Altered sFall default highlight mod to set separate colors for each
highlighted item : Ground Items,Containers,Corpses and living Critters.
Added container empty/has items different colors.
Added critter and corpse empty/has items different colors.
Static party member color,irregarless of has items or not.
Some settings in sfall-mods.ini.
Be sure to copy your existing settings from sfall-mods.ini.
to the new one as this mod over-writes the file.
Last Updated Jan 19th 2025
Lots of scripted perks,ini file shows 86 total.
Some are remade vanilla perks.
CustomPerks.ini has tons of options that can be customized,
every numerical aspect of the perks can be changed.
Last Updated Jan 19th 2025
2 scripts that destroy empty corpses and blood left over from corpses,
GL_Destroy_Blood.int destroys blood,
GL_Destroy_Bodies.int destroys empty bodies.
Last Updated Jan 19th 2025
Very simple scripting that increases experience gained(or decrease gained).
Added an .ini with one setting,desired %.
Last Updated Jan 19th 2025
Perk for every kill type in the game, once the perk is chosen,
extra experience is gained for each kill of that kill type.
Added settable number or ranks.
Added Grand Master perk.
Now has all 19 of vanilla kill types,
and the 2 from megamod.
XPMaster.ini has every numerical aspect of the perks as a setting.
Last Updated Jan 19th 2025
6 scripted Perks.All numeric aspects of the perks can be changed in RapidPerks.ini.
One that lessens the levels between perks by one for each rank.
Script that fixes annoying bugs with perks(GL_Level_Per_Perk.int),
If all you want is the bug fixes, use GL_Level_Per_Perk.int and don't install the other script.
Keeps track of number of perks owed, and they are saved between sessions.
Last Updated Jan 19th 2025
Perk that heals the player by a % when the player levels up.
The % is cumulative for each rank,once the combined % is 100% or over,
the next rank fully heals all party members,
the next rank after that cures The Chosen One of all poison,
the last rank cures The Chosen One of all radiation.
All numeric aspects of the perk can be changed in XPRush.ini.
Last Updated Jan 19th 2025
When enemies die and they appear to have been wearing armor,
an armor of the same type they appeared to have been wearing is created on the corpse.
Some settings in ON_Death.ini make sure to chose your current installation.
Vanilla , Fallout Restoration Project and Megamod code included.
Last Updated Jan 19th 2025
13 Perks for each party member The Chosen One can choose at level up.
Included for Megamod added NPC's and Fallout Restoration Project added NPC's,
as well as vanilla.
Some aspects of the perks can be altered in PartyPerks.ini.
Last Updated Feb 21st 2025
I've updated this script to run from keypress hook instead of global script.
On key press pushes critters near The Chosen One several spaces away.
They can be brought back afterwards with a keypress,
or wait for the auto scripted return critters to fire.
Party members can be pulled to The Chosen One on key press.
Be sure to return critters to original space before changing maps or entering the world map.
Some Settings in Push.ini.
New Update in progress.
Every random encounter map has either a cave, or an underground sewer system.
Compatible with mods that don't alter random encounter maps.
Vanilla FO2 code used to chose what critters are placed in the new map levels.
Luck based random chests placed with vanilla code for random items.
Last Updated Jan 19th 2025
Goal is to make the game much more challenging.
After install,first load of a game will place an item in The Chosen One's inventory.
Use the item to adjust the stats of the critters on maps, lots of settings.
Added ini file,can still change settings with item.
Last Updated Jan 19th 2025
Drops weapons when a critter is hit(options to control what is required for on hit drop weapons),and when critters die.
Adjust settings to personal taste in Damage.ini.
***NOTE : this mod is turned off in my personal .ini(that is copied from my play folder with my upload bat file).
World Map City List Backround FRM
Location List for city buttons, edited to add the max 127 buttons.
Be sure to set 'WorldMapSlots=127' in ddraw.ini.
Last Updated March 3rd 2025
Steal one item,and script will transfer all items to Chosen.
Setting in 'Steal All.ini' to cheat or not.